Final Fantasy Anthology

 

Review by · December 25, 1999

Square’s compilation of two great FF games is out and people are wondering if it is worth it to fork out money to buy two ‘oldies’ and a music CD. In my opinion, as long as you are a FF fan it is really recommended. If you are, however, unable to look at 16-Bit graphics without hurling, well FF Anthology is not the game for you.

The stories of FFV and FFVI are simple and are more slanting towards good old fantasy. The only disappointing part of the story is the lack of feeling for the characters. The character development systems, the Job system and the Esper system allow the player to customize the characters to his or her liking, but lacks in the development of actual feeling for the characters. In simple words, it won’t have such a dramatic effect like Aeris in FFVII or Sue in Grandia. But still, the Job and Esper systems are innovative and would probably keep players engrossed for hours.

The music is still superb as always. All those fantasy like tunes add feeling to the game and are highly enjoyable. The sounds of weapons and magic are good especially for 16-bit games. Don’t expect any flashy booms though.

The graphics are still ‘old-school’ 16-bit, but back in the time of the Genesis and SNES, the Mode 7 graphics used in FFVI caused quite an uproar. Not to mention making the game an instant hit!

The control is average, expect to bump around a lot though. The game will keep all true blue FF fans glued to the screen for days. With the addition of the English version of FFV, FF fans will probably be occupied until the next big Final Fantasy!


Graphics
60
Sound
100
Gameplay
80
Control
75
Story
90
Overall Score 81
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Jeremy Tan

Jeremy Tan

Jeremy was part of RPGFan's reviews team from 2002-2007. During his tenure, Jeremy bolstered our review offerings by lending his unique voice and critique of the world of RPGs. Being a critic can be tough work sometimes, but his steadfast work helped maintain the quality of reviews RPGFan is known for.