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Mario & Luigi: Brothership Sets Sail November 7th

Mario & Luigi Brothership logo with the bros looking at a ship-shaped tree in the ocean

Opening today’s Nintendo Direct was Mario & Luigi: Brothership, the latest in the long-running RPG series featuring Nintendo’s signature sibling duo. It’s coming to Nintendo Switch on November 7th.

Fans probably weren’t expecting this anytime soonā€”or at allā€”considering longtime Mario & Luigi developer AlphaDream went bankrupt years ago. The last original entry, Mario & Luigi: Paper Jam, came out almost ten years ago for the Nintendo 3DS. Officially, a remake of Mario & Luigi: Bowser’s Inside Story in 2019 was the last peep we got out of this series.

Check out the trailer for Mario & Luigi: Brothership below. Scroll on for an overview and some screens!

Mario & Luigi: Brothership Overview

All aboard for an island-hopping RPG adventure starring Mario and Luigi!

The brothers are back for a brand-new entry in the Mario & Luigi series, where they set sail on Shipshape Island (part ship, part island) to navigate the vast world of Concordia. Play as the mustachioed pair and explore islands that range from tropical rainforests to bustling cities. Along the way, meet new friends to help you on your journey and encounter familiar faces from the Mushroom Kingdom like Peach and Bowser. Keep the ā€œBrothershipā€ afloat and rely on Mario and Luigiā€™s bond to save the day by employing Bros. Moves to get past obstacles and powerful Bros. Attacks to claim victory in a dynamic twist on turn-based combat.

Screenshots

If you’re interested in more media, visit our game page!

Mario & Luigi: Brothership launches on November 7th for the Switch. There isn’t too much information out there yet, but we’ll let you know if and when something comes up.

You’ll also want to keep reading RPGFan for more Nintendo Direct news!

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Gio Castillo

Gio Castillo

Gio is a writer and editor with a deep fondness for role-playing and management games. He lives in the Philippines with two cats he loves dearly.

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